Craft Library
Craft Glossary — Dictionary Index
How this works: each entry below is a short dictionary definition. Click the term for the full degree-level explainer — Plain English, Rule, Fail, examples, and cross-links.
The working vocabulary of Arjuna Badger Press — craft an MFA teaches, distilled into checkable rules and named failure-modes. Plain English. Free for every writer.
Sections: Process · Structure & Story · Character & Dialogue · Sentence craft · POV & World · Series architecture · Editorial ladder · Pitfalls & machine-tells · Book furniture.
Knowing conventions lets you break them on purpose. Every "Rule" is a default that needs a reason to violate.
The Craft of Making a Novel (the process / the steps)
- Premise / hook / "what if" — The compressed engine of the whole book — the single dramatic question or "what if" that a reader could repeat in one sentence and want the answer to.
- Theme / controlling idea — What the book argues about life, underneath the plot.
- Outlining vs. discovery ("plotters vs. pantsers") — Two legitimate routes to a draft — plan the structure first (outline), or write to find out what happens (discovery / "pantsing").
- Drafting / the rough first draft — Getting the whole shape down, badly, all the way to the end.
- Rest / the drawer / fresh eyes — Time away from the manuscript before revising, so you read it as a stranger would.
Structure & Story
- Three-act structure — The oldest macro-shape.
- The Hero's Journey (monomyth, Campbell/Vogler) — A mythic overlay on the three acts: Ordinary World → Call to Adventure → Refusal → Mentor → Crossing the Threshold → Tests/Allies/Enemies → Ordeal → Reward →…
- Save the Cat beat sheet (Blake Snyder) — A 15-beat commercial template (Opening Image, Theme Stated, Setup, Catalyst, Debate, Break into Two, B-Story, Fun and Games, Midpoint, Bad Guys Close In, All…
- Scene & sequel (Dwight Swain, mid-level structure) — The engine below the act, above the line.
- Stakes — What the POV character stands to lose.
- Inciting incident / point of no return — The event that knocks the protagonist out of equilibrium and starts the actual story (inciting incident), and the slightly later moment they can no longer…
- Opening / hook — The first line, paragraph, page, and chapter — the audition.
- Causality / the "therefore, but" test — Scenes should connect by consequence, not mere sequence.
- Architectural blueprint (or just "blueprint") — The locked, top-level decision about how a book is shaped — its skeleton — chosen before a word is drafted.
- Quest-relay / relay / key-chain — A story shape where each scene is a baton-pass.
- Beat / beats — The smallest unit of story movement — one thing happening that changes the situation.
- Set-piece — A big, memorable, self-contained dramatic sequence — the chase, the collapsing tunnel, the flooded chamber.
- Plant & payoff (setup / payoff) — A plant is a detail dropped early and quietly.
- Reverse-payoff / crumb — A payoff that points backward into earlier books.
- MacGuffin (McGuffin) — An object everyone in the story chases that's really just an excuse to drive the plot — its specific nature doesn't matter (the briefcase, the microfilm).
- Outline — The structured plan of the whole book — scene by scene, with beats, setting, and POV — written before drafting.
- Coda — A short closing passage after the climax — the final chord, the "and afterward…" that gives a sense of rest.
- Thesis / theme-said-aloud — Your theme is what the book is about underneath (here: the cost of knowing, consciousness-based reality).
- Dramatic embodiment / "show, don't tell" — Let the reader experience an emotion or fact through action and concrete detail, rather than being told it.
- Velocity / propulsive — Forward momentum — the sense that the story is pulling you.
- POV (point of view) — Whose eyes and head we're inside for a given scene.
- Canon — The "official truth" of the story world — names, facts, history, rules.
- Mythos — The invented belief-system / cosmology of the world (here: Adam's Calendar, ancient machines, resonance).
- Two-layer timeline / braid — Two chronologies running at once — the present-day quest and the ancient past — that braid together (converge) by the end.
- Act — A major movement of the plot — setup, confrontation, or resolution — each with its own arc and turn.
- Scene — The smallest complete unit of on-stage conflict — goal, opposition, and a change that propels what comes next.
- Story spine — The through-line of cause and consequence that holds a book upright — what the story is about at the plot level, beat to beat.
Character & Dialogue
- Character arc / transformation — How the protagonist changes over the book — usually from believing a
- Want vs. need (external goal vs. internal lack) — The want is the conscious external goal (the artifact, the win); the
- Agency — The protagonist drives the story through choices, rather than being swept along by events and rescued by others.
- Flat vs. round / static vs. dynamic — Round characters have contradictions and interiority; flat ones are a single note (fine for minor roles).
- Characterization by contradiction — People feel real when they don't fully add up — the tough one who flinches at the dentist, the genius who can't park a car.
- The implicated subject (Rothberg) — and why it isn't "irony" — A precise critical term (Michael Rothberg, The Implicated Subject: Beyond Victims and Perpetrators, 2019) for a person who is **neither perpetrator nor…
- Dialogue — subtext — What characters mean under what they say.
- Dialogue — distinct voices (the noun-swap test) — Each character should sound like only themselves — diction, rhythm, register, what they notice — shaped by background and personality.
- Dialogue — tags & beats — A tag is "she said"; an action beat is a bit of business attached to a line ("She set down the cup.
- Dialogue — exposition & small talk — Using dialogue to feed the reader facts the characters already know, or filling space with hellos and weather.
- Interiority / thought — The POV character's inner stream — reactions, judgments, associations — that prose can render and film can't.
- Rendering genius / augmented cognition (the deduction cascade; "the interface is the mind") — How to put the reader inside an exceptional mind so its brilliance is experienced, not asserted.
The Craft of the Sentence
- Show, don't tell (and when to tell) — Render experience through concrete action, sensory detail, dialogue, and subtext so the reader feels it — rather than summarizing it for them.
- Sentence rhythm & length variation — Prose has a pulse, set mostly by sentence length and structure.
- Filter words / distancing — Words that insert the observer between reader and experience: saw, heard, felt, noticed, realized, watched, seemed, looked, thought, decided. "She saw the…
- The telling detail / specificity — One precise, concrete, slightly unexpected detail does more than a pile of adjectives.
- Purple prose / overwriting — Prose so ornate it draws attention to itself and away from the story — straining metaphors, lyricism with no occasion, every noun chaperoned by an adjective.
- Clichés & dead metaphor — Phrases so worn they no longer create an image ("heart pounding", "blood ran cold", "time stood still", "a shiver down her spine").
- Free indirect style (free indirect discourse) — Close third-person that takes on the character's voice and idiom without tag or quotation marks — the narration thinks in the character's words.
- Voice / voice homogenization — A character's voice is their distinctive way of speaking and thinking — word choice, rhythm, register.
- Modulation — Variety in the texture of the prose — fast vs.
- Gravitas (inflation) / evenness of register — Gravitas = weight, seriousness.
- Reframe ("Not X. Y." device) — A rhetorical pattern: *"It wasn't fear.
- Tic / machine-tell / LLM tell — A recurring small habit that gives away the writer — and for AI prose, a "machine-tell" is a pattern that makes text read as machine-written (over-balanced…
- Cadence — The audible pulse of prose — how sentence length, stress, and syntax land in the reader's ear.
- Bloat / narrative flab — Prose or story bulk that does not earn its place — repetition, over-explanation, throat-clearing, or scenes that do not turn.
Point of View, Setting & World
- POV types — Whose consciousness mediates the story, and at what distance.
- Head-hopping vs. omniscient — Head-hopping is accidentally slipping into another character's interiority mid-scene in a limited POV ("She smiled, not knowing he found her annoying").
- Psychic distance / the camera — How far "back" the narration stands from the character's mind in any given sentence — from "It was a cold morning" (far) to "God, would it never warm up?"…
- Tense — Past tense (default, invisible, flexible) vs.
- Setting as character / sense of place — Place rendered so vividly and specifically that it shapes mood and feels alive — not a painted backdrop.
- Worldbuilding & internal consistency — The invented rules of the world — its physics, magic, tech, economy, history — and the discipline of obeying them once set.
- Exposition / "the iceberg" — Background the reader needs (history, rules, relationships) and the art of delivering it invisibly.
Series & Trilogy Architecture
- Triptych Trilogy · Tryptych form — A named three-novel form AJ Greyling claims and demonstrated in The African Gold Trilogy: three panels (each a complete novel), hinged by **weave… → full thesis explainer
- Overarching arc vs. per-book arc — A series runs two structures at once: each book is a complete arc (its own incite, midpoint, climax, resolution), and every book advances a **series…
- Standalone-completeness rule — Each volume must satisfy on its own — a newcomer starting at book 3 should get a complete, comprehensible story — while rewarding the series reader more.
- Reverse-payoff / crumb (series-scale plant & payoff) — A detail in a later book that pays off backward into earlier ones, rewarding the reader who's read them — without ever being required to follow the current…
- Second-book syndrome / "middle book" problem — The classic trap: the middle volume sags because it neither sets up (book 1 did) nor resolves (book 3 will), so it becomes connective tissue with no spine of…
- Capstone / finale form — The final volume must close both structures — resolve its own plot and deliver the series-arc Truth and the accumulated reverse-payoffs — without…
- Adaptation — transposition vs. reskinning (deep-structure fidelity) — Adapting or modernising a story well means carrying its deep structure — the arc, the theme/moral, and the craft engine (the POV frame, the central…
- Consistency bible / story bible — The maintained record of canon across the series — names, dates, rules, descriptions, who-knows-what-when — so book 3 doesn't contradict book 1.
The Editorial Ladder
- 1 — The highest rung.
- 2 — Sentence-by-sentence craft (not correctness): rhythm, word choice, voice, clarity, imagery, cutting flab, killing clichés and filter words, varying cadence,…
- 3 — Grammar, usage, punctuation, spelling, tense consistency, and continuity of fact (eye color, timeline, who-knows-what).
- 4 — The final sweep on the typeset/near-final text — typos, stray spaces, bad breaks, formatting slips.
- Beta readers / fresh eyes — Real outside readers who report where they were bored, confused, or pulled out — catching motivation holes and "doesn't-feel-right" beats the author is blind…
Pitfalls & Machine-Tells (the self-audit)
Quick catalog: LLM tics & tells — Not X/Y, em-dash, "the way…", even cadence, AI vocabulary — BAD→GOOD tables and a one-pass self-audit.
- The root cause: no situated speaker — AI prose tends to emerge "from nowhere, addressed to no one, with no stake in its claims." Agency is systematically obscured; it reads as compulsively revised…
- Negative parallelism / the reframe ("Not X, but Y") — "It wasn't fear.
- Gravitas inflation / evenness of register — Every moment made to sound profound; nothing allowed to be plain or throwaway.
- The "AI vocabulary" cluster — Words and connectives that spike in LLM output: *delve, intricate, underscore, tapestry, testament, showcase, vibrant, robust, meticulous, pivotal, crucial,…
- Rule-of-three overuse — Three adjectives, three parallel clauses, three-item lists — everywhere.
- "Serves as / stands as / represents" (verb-of-significance) — Avoiding plain is/has/was in favor of inflated linking verbs: "the chamber serves as a key", "she stands as a reminder", "it represents a shift."…
- Frictionless transitions / textbook paragraphing — Every paragraph a tidy topic-sentence-then-support; every transition a smooth connective; no jump-cuts, no white-space leaps, no trusting the reader to bridge…
- Em-dash & punctuation tics — Over-reliance on the em dash where a comma, colon, or full stop belongs; also curly-quote/formatting artifacts and over-bolding when prose bleeds in from a…
- The "the way…" simile — The way [something] [verbs] — often the single most over-used comparison template in AI prose; cut half, keep only comparisons that truly illuminate.
- Over-explanation / the caption tell — Stating the meaning of an image or action right after showing it — the narrative equivalent of captioning a photo you can already see.
- The hedge / the gentle wrap-up — Reflexive softeners and tidy summarizing closers — "it's understandable that…", "ultimately…", "in many ways…", an ending that gently restates everything.
- Generic over specific (the smoothing tell) — LLMs replace the precise, unusual, load-bearing detail with a smoother, more-positive generic one (the "inventor of the first train-coupling device" becomes…
- Human pitfalls (not AI-specific, but degree-level basics) — - Info-dumping / the "as you know, Bob": backstory or worldbuilding delivered in a lump, often via dialogue.
- The one revision rule (the self-audit, distilled) — After every strong paragraph, ask: "Did I dramatize this — or dramatize it and then certify its importance?" If…
The Machinery (this repo's quality tools)
- Rubric — A scoring grid — the explicit criteria something is judged against, with weights.
- Gate / gatekeeper — A gate is an automatic checkpoint that blocks progress if rules are broken (continuity, key-chain, timeline, mythos).
- Continuity — Internal consistency over time — the same object can't be in two places at once, eye colour can't change, yesterday's event must stay happened.
- Cold read — Reading a manuscript with fresh eyes and no context — no notes, no intentions — to judge how it actually lands for a stranger.
- Craft audit — A structural critique one level above the sentence — voice, modulation, reveal order, abstract drift.
Book Furniture (the parts that aren't the story)
- Front matter — Everything before chapter one — title page, copyright, dedication, epigraph.
- Epigraph — A short quotation at the start of a book or chapter that sets a mood or theme.
- Colophon — A small publisher's/printer's mark or note (often a logo or a line about how the book was made), traditionally at the very end or on the title page.
Sources & Further Reading
The taught-craft sections above synthesize freely-available creative-writing and editorial resources. Primary anchors:
Open textbooks & courses
- Elements of Creative Writing (2nd ed.), Morgan/Schraffenberger/Tracey — Open Textbook Library — free OER textbook; fiction chapters on plotting, showing & telling, characterization, dialogue, setting/voice, POV, the unwritten rules.
- Write or Left — Open Textbook Library · The Anti-Textbook of Writing (OER).
- MIT OpenCourseWare — free writing courses (Playwriting, the Essay, Reading & Writing Autobiography).
- NYU Creative Writing research guides.
Structure
- Save the Cat beat sheet — Jessica Brody · Savannah Gilbo · Kindlepreneur.
- Scene & sequel (Dwight Swain) — September C. Fawkes · Wikipedia: Scene and sequel · Advanced Fiction Writing — "Writing the Perfect Scene".
- Three-act vs. Hero's Journey — Darling Axe.
- Theme / controlling idea — Story Grid · Helping Writers Become Authors.
- Opening pages — what agents see (Alyssa Matesic) · getaliteraryagent.com.
Character, dialogue, prose
- Show, don't tell — Writers.com · the "big myth" counterpoint — PenUltimate.
- Dialogue tips — The Center for Fiction · NY Book Editors.
- Sentence rhythm & pacing — River Editor · Novela Studio.
- Foundational craft books (not free, but canonical): Anne Lamott, Bird by Bird (PDF excerpt); Stephen King, On Writing; Dwight Swain, Techniques of the Selling Writer; Robert McKee, Story; Ursula K. Le Guin, Steering the Craft.
Continuity, worldbuilding, series
- Plot holes — ProWritingAid · the 7 types — BlurbBio.
- Worldbuilding resources — Richie Billing · SFWA Fantasy Worldbuilding Questions.
- Series/character arcs — Helping Writers Become Authors · Four ways to plot a trilogy — Well-Storied · Second-book syndrome — GoBookMart.
Editorial process & the LLM-tell layer
- Editing levels (free mini-course) — Louise Harnby — proofread vs. copy vs. line vs. developmental, and the order of play.
- From first draft to final manuscript — BubbleCow · the revision flowchart — Lisa Poisso.
- Wikipedia: Signs of AI writing — the most rigorous public catalog of LLM tells (vocabulary, negative parallelism, rule-of-three, significance-inflation, formatting artifacts).
- How AI prose diverges from human writing — Reuters Institute · 'AI tells' detection rubric.
Worked-example banks (few-shot, this project's own)
craft/anti-patterns.html— the book-agnostic anti-pattern catalog: 20 named craft smells (the habit above the sentence-tell), BAD→GOOD demos, each tagged to the engine layer (outline/draft/edit) and its scanner that prevents/measures it, + the three-book convergence table (the root smells all three independent reviews flagged — the engine's top-priority fixes) + the 5-pass revision protocol. Synthesized from all three external reads; binds all books.academic/craft-examples/RESONANCEBADGOOD.md— 15 BAD→GOOD line-level fixes in RESONANCE's voice + 7 named errors + the one revision rule.academic/craft-examples/RELICBADGOOD.md— 10 named anti-patterns with a BAD→BETTER→BEST ladder, each tied to its existingprose_ticsscanner band, + 8 runnable revision rules. (REVELATION's worked pairs live in the catalog itself.) Each book's bank keeps BAD exact and GOOD in that book's voice; grows per book.academic/EXTERNALEDITORIALFEEDBACK.md— the three external professional developmental edits and where each note is encoded in the engine.academic/LINEEDITDIRECTIVES.md— the canonical internal line-edit, source of the tic target bands.
These are starting points, not authorities — the binding craft for this project is in
craft/doctrine.html, each book'sSTYLEGUIDE.md, and the external professional edits recorded inacademic/EXTERNALEDITORIAL_FEEDBACK.md. Where the general advice and a real editor's note on these books disagree, the editor's note wins. The worked-example banks are the few-shot layer: when an abstract rule and a concrete pair both apply, follow the pair.
Want a term added or one explained deeper? It belongs here — this file is meant to grow. Concepts come from the craft tradition; the Rule/Fail framing and repo cross-links are this project's own, tuned for an editor-in-the-loop AI workflow.
Overview · Doctrine · Anti-patterns · Triptych form · LLM tells
Arjuna Badger Press