Craft Glossary · term
Human pitfalls (not AI-specific, but degree-level basics)
← Craft Glossary · Pitfalls & Machine-Tells (the self-audit)**
- Info-dumping / the "as you know, Bob": backstory or worldbuilding delivered in a lump,
often via dialogue. → Distribute, delay, dramatize. (See Exposition.)
- The saggy middle: Act II with no midpoint pivot and no escalating stakes. → Give the
middle its own turn and rising cost. (See Three-act, Stakes.)
- Passive protagonist: events happen to the hero; coincidence solves problems. → Restore
agency and scene-goals. (See Agency, Scene & sequel.)
- Mary Sue / sainted character: flawless, unchallenged, beloved by all. → Add a real flaw
with cost to others. (See Characterization by contradiction.)
- On-the-nose dialogue & emotion-naming: characters state feelings directly. → Subtext;
render, don't label. (See Dialogue — subtext, Interiority.)
- Purple prose: ornament with no occasion. → Earn lyricism with surrounding plainness.
- Head-hopping: unsignaled POV slips. → Hold one head per scene. (See POV.)
- Deus ex machina: an unearned external rescue resolves the climax. → The resolution must
be paid for by the protagonist's choices and the planted setups.
- Telling the climax / unearned emotion: asserting the big feeling instead of building to
it. → The reader must be invested before the payoff; dramatize the beats that matter.
- Cliffhanger-as-substitute-for-arc: ending a volume on a comma instead of a resolution.
→ Each book completes its own promise. (See Standalone-completeness.)
- Starting too early: the "average Tuesday" opening. → Start at the change. (See Opening.)
- Physical-plausibility gap: a load/lift/travel-time that's internally consistent but
physically impossible — continuity tools cannot catch it. → A deliberate physical-limits read. (See Worldbuilding; memory: real-world plausibility gap.)
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Glossary · Doctrine · Anti-patterns · Triptych form · LLM tells
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