Craft Glossary · term
Quest-relay / relay / key-chain
← Craft Glossary · Structure & Story
Plain English: A story shape where each scene is a baton-pass. The hero ARRIVES at a node, hits an OBSTACLE, READS the puzzle, pays a COST, gets a KEY, and HANDS OFF to the next node. The "key-chain" is the unbroken sequence of those keys — each scene must hand the next one something it needs, so the story can't stall.
In this project: The spine of RELIC. The continuity gate hard-fails if the key-chain is broken (a scene that takes a key it was never handed, or hands off nothing).
See: CLAUDE.md (pipeline gate) · books/relic/canon/SETPIECELEDGER.md · storygraph/setpieces.py
Arjuna Badger Press · Craft Library
Glossary · Doctrine · Anti-patterns · Triptych form · LLM tells
Arjuna Badger Press